Selected work / 04 case studies

Complex systems.
Human experiences.

Enterprise manufacturing, AI decision support, spatial systems, and physical computing.

Four case studies documenting the problem, my role, design decisions, current status, and the limits of the available evidence.

Explore the work Visit the 3D workbench ↗
01 / 04INDUSTRIAL SYSTEMS / MESIn progress
Contextual manufacturing illustration, not a client facility or production interface
Manufacturing context illustrationIllustrative context only, not client or production evidence

Operational Visibility

Making complex manufacturing operations easier to understand, from a high-level overview to the details that need attention.

Confidential client work. Public examples are reconstructed, not production screens or measured results.

My role

As Lead UX Designer at Big Room Technologies, I designed workflows and a shared design system for a manufacturing client.

  • React
  • TypeScript
  • Tailwind CSS
  • Design Systems
  • Barcode Telemetry
  • MES Architecture
  • Figma Tokens
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02 / 04AI PRODUCT / DECISION SYSTEMSActive prototype
SignalOS opportunity radar and evidence evaluation interface
SignalOS Gem Radar & Evaluation HUDSeparating deterministic scoring from LLM synthesis

SignalOS

A personal research tool that turns noisy stock and crypto information into a shortlist worth investigating.

Demo Mode uses sample data and saves nothing.

My role

I designed and built the React/TypeScript prototype, using structured signals to surface candidates and AI to explain the evidence, not make the decision.

  • React
  • Vite
  • TypeScript
  • Supabase
  • Market Telemetry
  • LLM Synthesis
  • Cached Workflows
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03 / 04SPATIAL MEDIA / 3D WEBGLActive prototype
Memory Television's handheld CRT television showing the blue channel guide inside the archive room
Memory Television CRT & Channel GuideThe television guides exploration through the archive

Memory Television

An interactive 3D archive of personal memories, artwork, and media, explored through a handheld CRT television.

Living browser-based archive in active development.

My role

I designed and built the CRT navigation, 3D environments, camera transitions, and visual effects in Three.js and React Three Fiber.

  • Three.js
  • WebGL / GLSL
  • React Three Fiber
  • Web Audio API
  • Blender Modeling
  • Spatial Computing
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04 / 04CREATIVE TECH / SPATIAL & PHYSICALCompleted installation
Nighttime projection mapping installation at Coastal Maine Botanical Gardens Aglow 2025
Gardens Aglow 2025 · Verified field photographyThree site-specific biodiversity installations in Maine winter

Gardens Aglow 2025

Three outdoor installations that brought Maine biodiversity to life through projections and motion-responsive sculptures.

Deployed for approximately one month in 2025; temporary systems were removed after the event.

My role

As PORTL& Co-Founder and CTO, I led technical planning, projection work, fabrication, installation, and live support alongside our team.

  • Blender 3D
  • TouchDesigner
  • After Effects
  • Resin 3D Printing
  • Microcontrollers
  • Physical Computing
  • Task Automation
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The independent practice

There’s more on the desk.

Experimental digital instruments, generative audio software, and fine art. Explore CueTube, SampleSplicer, Kit Roulette, and the Nostalgia Nihilism monograph in the Living Archive.

Let’s make something
worth caring about.

Open to staff and lead product design roles, design engineering, and creative technology collaborations in Greater Boston and remotely.